#include "pch.h"
#include "GRiRendererFactory.h"

GRiGeometryGenerator* GRiRendererFactory::CreateGeometryGenerator()
{
	GRiGeometryGenerator* geoGenerator = new GRiGeometryGenerator();
	return geoGenerator;
}

GRiSceneObject* GRiRendererFactory::CreateSceneObjet()
{
// 	GRiSceneObject* obj = new GRiSceneObject();
// 	return obj;
	return nullptr;
}
